![]() ![]() In this dying world, one must explore all possibilities. The story explores everything from machine sentience to the nature of choice. Even the inhabitants themselves can be tampered with, their programming changed to follow the player’s commands. Logic gates can be freely inverted (and reverted), allowing puzzles or other threatening obstacles to be peacefully and safely bypassed. Nothing is hardcoded, everything is systemic, and all fully exploitable. ![]() Many environmental features, such locked doors, forcefields, elevators and even enemy spawning systems are all powered by intricate, interconnected logic gate circuitry. A full complement of powerful weapons and abilities are available to help you survive, defend and destroy. The inhabitants of the Mainframe are strange and diverse, and many are found to be inherently hostile. The game has multiple endings based on the players actions you can repair systems, restore lost data, hack or destroy enemies, all whilst uncovering the truth about the Hypervisor and the original purpose of the Mainframe. The game’s entire narrative takes place within 1 second of real time.ĭelve into the ancient, sprawling ruins of the Mainframe and discover a range of traversal abilities to help you on your journey towards attaining true sapience. Discover the many secrets beneath ancient digital landscape and prepare for system-wide reconfiguration. Summary Witness the birth of sapient AI in this sprawling atmospheric. Recompile challenges players to explore, fight, hack, and survive. Recompile Review Recompile is a short-lived metroidvania with a great story but forgettable platforming, puzzles, and combat. It took me around 8-9 hours to complete the game with all achievement.Witness the birth of sapient AI in this sprawling atmospheric hacking adventure.Ĭombining Metroidvania progression with non-linear exploration and gameplay. The visual style is unique but there isn't much variety in it. But there is no connection between them - this might be the result of a very limited development budget since world-building and story presentation would have required more time and effort.Īll in all I enjoyed the game: The sci-fi story is good but lacking in presentation, the gameplay and traversal is fine, combat is simple, hacking is forgettable. This is also the biggest downside of the game: I wish that the plot and the fate of the crew was better represented in the biomes/level that you traverse. It also sort of serves as the plot of the game since the in-game actions and the locations have no big meaning to the game's plot. As a sci-fi fan I enjoyed reading them and learning about the crew of the space-station interacting with the station's AI. My personal highlight of this game are actually the text log entries which you can find as collectibles. The music is okay, mostly ambient or some calm piano tunes which give the game a bit of lone vibe. Unfortunately there isn't much visual variety and not many memorable locations in the game. The level platforms look glitched from afar and fix themselves when you get closer. Visually the game looks decent with laser-bright colors in contrast to a dark background. You will also need to use hacking to interact with logical programming operators (AND, OR, NAND, XOR) to solve some puzzles and open/activate some doors or lifts, but you can solve them all by randomly activating/deactivating them without having to think too much and by the end of the game you will hardly see any of these. You can also use hacking in combat to turn enemy programs into allies or to destroy them, which uses some shard currency that you unlock from destroying enemy program. The enemy variety isn't very big and the enemies (with a few exceptions) aren't very memorable. You can jump and dodge around and at a later point you can unlock a slow-motion mode which allows you to slow down the action and helps you aim your shots. You first unlock a regular gun with a modest firing rate but later you will unlock weapons which mimic a shotgun or a grenade launcher. Throughout each biome you can unlock new abilities and collect some text log entries while fighting against some defense programs. The major difference between the biomes comes from the traversal and hacking challenges since stylistically all levels have the same visual design. ![]() These 4 biomes are connected via a hub area where you can return. The game's levels are split up into 4 biomes (HEX, TET, OKT & ICO) which are usually 1-3 levels with a boss fight at the end. Recompile is a sci-fi action-adventure where you play a virus which needs to travel through the cyberspace of a space station's computer system in order to restore the sub-systems and the AI of the space station. ![]()
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